experience

CD Projekt RED • Concept Artist
Project Sirus — “The Witcher” Multiplayer Game
APRIL 2022 - MAY 2023
Gameboom VR • Concept Artist
Unannounced Title
DECEMBER 2021 - APRIL 2022
Brown Bag Films (Netflix) • 2D Designer
Dee & Friends in Oz
MARCH 2021 - SEPTEMBER 2021
VARSAV Game Studios S.A. • Concept Artist
Giants Uprising, Path of Calydra
JULY 2020 - MARCH 2021
Freelance Artist • Concept , Illustration, Design
Various Projects
JULY 2017 - ONGOING

education

ArtCenter College of Design
Los Angeles, CA
Bachelor of Science • Entertainment Design
2019 - 2021
Warsaw Academy of Fine Arts
Bachelor of Fine Arts • Graphic Design
2021 - 2026

skills

Concept Art
Illustration
Visual Development
Storyboarding
Comics, Sequential Art
Graphic Design
Motion Design
3D
Video Editing
Style Exploration
Style Flexibility
Iterative Thinking

software

Adobe Photoshop
Blender
Adobe Illustrator
Adobe inDesign
Adobe AfterEffects
Adobe Medium (VR)
Procreate
ZBrush
Quill (VR)
Jira
Shotgrid
Miro
Slack

clients:

about

I'm someone who dabbles with storytelling, designs things, and occasionally wrangles pixels into submission. I reside in the liminal space people call 'Poland' and gravitate toward ideas that feel like walking into a foggy dreamscape just to uncover something strange, beautiful, and maybe a little haunting.

For all bussines inquiries contact me at:
[email protected]
Resume and references available upon request.

let's connect!

concept art

illustration

Selected paintings from Pleinairpril 2021 challenge.

A collection of assets I did at a game jam in 48h for a tower defense game.

drawings

paintings

comics

posters ﹢ covers

printmaking

3D

The Maskmaker

In a quiet corner of a pine forest near the shore, a woman works with steady hands, crafting practical items for a nearby fishing village - sturdy furniture, storage crates, and anything the townsfolk might need. Her work is plain but reliable, the kind that lasts through harsh winters and salty sea air. The villagers still seek her out, though her demeanor has grown colder over the years. Her hands, once driven by pride in her craft, now move only out of obligation.Years ago, when her son fell ill with a strange fever, she found herself desperate. During a storm, she ventured to the edge of the forest, near the cliffs, where she encountered a dark presence, that promised her son would live, but only if she agreed to serve. Without hesitation, she accepted. The next day, her son’s fever broke, his strength returning as though nothing had happened.But something had. Over time, her son began to change. His teeth grew slightly larger and sharper, his fingers thickened, and patches of coarse, dark hair appeared on his skin. His behavior shifted too. He grew restless around water, gnawing absentmindedly on pieces of wood, his posture low and hunched. The changes were subtle at first, but undeniable. Though he still spoke and moved like a boy, the mother could not ignore the growing resemblance to a beaver.But that wasn't all. She has to spend her days crafting masks, unsettling things carved from driftwood and whatever she can find along the shore. She’s told that they bring blessings from the sea to those who wear them. But she knows better. The masks are tools of control. They’ve slowly begun to change the villagers who wear them, making them distant, their eyes hollow and their thoughts clouded. Worse still, her son began to help her. His beaver-like tendencies made him unnervingly adept at chewing and shaping wood, his hands more like tools than human appendages.Now, in the dead of night, the rhythmic sounds of their work echo through the forest. The woman chisels and sands, while her son gnaws and drags wood into place. Sometimes she looks at him and wonders if she saved him at all—or if she traded her boy for something else entirely.